You are encouraged to save the game before heading out, and to keep that slot preserved in case you need to go back. Polite: The game explictly warns you that the point of no return is ahead.Alternately, loading a save made after the point of no return will let you (or force you to) rewind to the moment before you passed it, or a special, clearly labeled auto-save will be generated for you just before passing the point. Strict: The game will prevent you from saving past the point of no return (by disabling the save-anywhere option, turning off auto saves, and/or denying save points from here on out), so that if you have to restart for any reason, it will be from a safe location where turning back is possible.Merciful: The game has no concept of sidequests, hidden items, or leveling up, so there is no way to enter the point of no return until you have everything you need/want.The point of no return comes in multiple flavors which basically correlate to points on Zarf's Cruelty Scale of Interactive Fiction (see Unwinnable by Design): If there aren't, crossing this point without sufficient resources (health, ammo, etc.) to survive the challenges ahead can result in the game becoming Unwinnable, especially if there's a Save Point beyond it, but no means to heal or restock supplies. There may or may not be Save Points, Trauma Inns, or item shops past the Point of No Return. You may even hear the narrator or another character warn you that "there is no going back" or " This Is the Final Battle". This often happens near the game's finale, such as before entering The Very Definitely Final Dungeon or just before challenging the Final Boss. the Infinity +1 Sword) are effectively lost permanently from here on out. The Point of No Return is a place in the story of a video game where it permanently becomes impossible to revisit earlier areas.
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